| 1 |
-- life.lua |
|---|
| 2 |
-- original by Dave Bollinger <DBollinger@compuserve.com> posted to lua-l |
|---|
| 3 |
-- modified to use ANSI terminal escape sequences |
|---|
| 4 |
-- modified to use for instead of while |
|---|
| 5 |
|
|---|
| 6 |
local write=io.write |
|---|
| 7 |
|
|---|
| 8 |
ALIVE="¥" DEAD="þ" |
|---|
| 9 |
ALIVE="O" DEAD="-" |
|---|
| 10 |
|
|---|
| 11 |
function delay() -- NOTE: SYSTEM-DEPENDENT, adjust as necessary |
|---|
| 12 |
for i=1,10000 do end |
|---|
| 13 |
-- local i=os.clock()+1 while(os.clock()<i) do end |
|---|
| 14 |
end |
|---|
| 15 |
|
|---|
| 16 |
function ARRAY2D(w,h) |
|---|
| 17 |
local t = {w=w,h=h} |
|---|
| 18 |
for y=1,h do |
|---|
| 19 |
t[y] = {} |
|---|
| 20 |
for x=1,w do |
|---|
| 21 |
t[y][x]=0 |
|---|
| 22 |
end |
|---|
| 23 |
end |
|---|
| 24 |
return t |
|---|
| 25 |
end |
|---|
| 26 |
|
|---|
| 27 |
_CELLS = {} |
|---|
| 28 |
|
|---|
| 29 |
-- give birth to a "shape" within the cell array |
|---|
| 30 |
function _CELLS:spawn(shape,left,top) |
|---|
| 31 |
for y=0,shape.h-1 do |
|---|
| 32 |
for x=0,shape.w-1 do |
|---|
| 33 |
self[top+y][left+x] = shape[y*shape.w+x+1] |
|---|
| 34 |
end |
|---|
| 35 |
end |
|---|
| 36 |
end |
|---|
| 37 |
|
|---|
| 38 |
-- run the CA and produce the next generation |
|---|
| 39 |
function _CELLS:evolve(next) |
|---|
| 40 |
local ym1,y,yp1,yi=self.h-1,self.h,1,self.h |
|---|
| 41 |
while yi > 0 do |
|---|
| 42 |
local xm1,x,xp1,xi=self.w-1,self.w,1,self.w |
|---|
| 43 |
while xi > 0 do |
|---|
| 44 |
local sum = self[ym1][xm1] + self[ym1][x] + self[ym1][xp1] + |
|---|
| 45 |
self[y][xm1] + self[y][xp1] + |
|---|
| 46 |
self[yp1][xm1] + self[yp1][x] + self[yp1][xp1] |
|---|
| 47 |
next[y][x] = ((sum==2) and self[y][x]) or ((sum==3) and 1) or 0 |
|---|
| 48 |
xm1,x,xp1,xi = x,xp1,xp1+1,xi-1 |
|---|
| 49 |
end |
|---|
| 50 |
ym1,y,yp1,yi = y,yp1,yp1+1,yi-1 |
|---|
| 51 |
end |
|---|
| 52 |
end |
|---|
| 53 |
|
|---|
| 54 |
-- output the array to screen |
|---|
| 55 |
function _CELLS:draw() |
|---|
| 56 |
local out="" -- accumulate to reduce flicker |
|---|
| 57 |
for y=1,self.h do |
|---|
| 58 |
for x=1,self.w do |
|---|
| 59 |
out=out..(((self[y][x]>0) and ALIVE) or DEAD) |
|---|
| 60 |
end |
|---|
| 61 |
out=out.."\n" |
|---|
| 62 |
end |
|---|
| 63 |
write(out) |
|---|
| 64 |
end |
|---|
| 65 |
|
|---|
| 66 |
-- constructor |
|---|
| 67 |
function CELLS(w,h) |
|---|
| 68 |
local c = ARRAY2D(w,h) |
|---|
| 69 |
c.spawn = _CELLS.spawn |
|---|
| 70 |
c.evolve = _CELLS.evolve |
|---|
| 71 |
c.draw = _CELLS.draw |
|---|
| 72 |
return c |
|---|
| 73 |
end |
|---|
| 74 |
|
|---|
| 75 |
-- |
|---|
| 76 |
-- shapes suitable for use with spawn() above |
|---|
| 77 |
-- |
|---|
| 78 |
HEART = { 1,0,1,1,0,1,1,1,1; w=3,h=3 } |
|---|
| 79 |
GLIDER = { 0,0,1,1,0,1,0,1,1; w=3,h=3 } |
|---|
| 80 |
EXPLODE = { 0,1,0,1,1,1,1,0,1,0,1,0; w=3,h=4 } |
|---|
| 81 |
FISH = { 0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,0,0,1,0; w=5,h=4 } |
|---|
| 82 |
BUTTERFLY = { 1,0,0,0,1,0,1,1,1,0,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1; w=5,h=5 } |
|---|
| 83 |
|
|---|
| 84 |
-- the main routine |
|---|
| 85 |
function LIFE(w,h) |
|---|
| 86 |
-- create two arrays |
|---|
| 87 |
local thisgen = CELLS(w,h) |
|---|
| 88 |
local nextgen = CELLS(w,h) |
|---|
| 89 |
|
|---|
| 90 |
-- create some life |
|---|
| 91 |
-- about 1000 generations of fun, then a glider steady-state |
|---|
| 92 |
thisgen:spawn(GLIDER,5,4) |
|---|
| 93 |
thisgen:spawn(EXPLODE,25,10) |
|---|
| 94 |
thisgen:spawn(FISH,4,12) |
|---|
| 95 |
|
|---|
| 96 |
-- run until break |
|---|
| 97 |
local gen=1 |
|---|
| 98 |
write("\027[2J") -- ANSI clear screen |
|---|
| 99 |
while 1 do |
|---|
| 100 |
thisgen:evolve(nextgen) |
|---|
| 101 |
thisgen,nextgen = nextgen,thisgen |
|---|
| 102 |
write("\027[H") -- ANSI home cursor |
|---|
| 103 |
thisgen:draw() |
|---|
| 104 |
write("Life - generation ",gen,"\n") |
|---|
| 105 |
gen=gen+1 |
|---|
| 106 |
if gen>2000 then break end |
|---|
| 107 |
--delay() -- no delay |
|---|
| 108 |
end |
|---|
| 109 |
end |
|---|
| 110 |
|
|---|
| 111 |
LIFE(40,20) |
|---|